
Carter Marshall
Experience Curator & Future Educator | B.S. in Game Design & Development at Champlain College
A future JET ALT, currently a senior pursuing higher education at Champlain College with the ultimate goal of pursuing a teaching position to foster aspirational and inspirational development in students around the world through experience.
Much of my non-game-related work consists of research and understanding how people seek to feel and experience, with an underlying focus on the beauty in the commonplace. As the oldest of 6, I hope that my own experiences, understanding, and desire to continue learning inspire my siblings to pursue the careers and choices they love rather than settling for anything else.
cm@secrow.org
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Choo-Choo Boom Boom: On-Rail Shooter

Choo-Choo Boom Boom: On-Rail Shooter Choo Choo Boom Boom – The Player’s Experience When designing the player’s experience for Choo Choo Boom Boom, one of the first hurdles I had to tackle was making sure the gameplay reflected the vision the studio had before my onboarding. This not only involved extensive research into documentation and previous work, but also figuring…
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Mad-Bus Mayhem: A Capstone Adventure

Mad-Bus Mayhem, created by our team, “Legally Conflicted Studios”, was a Champlain College Capstone game that I had the pleasure of working on in 2025. In MBM, you play as the sole bus driver in a wacky and somewhat outlandish world, equipped with nothing more than your bus and the hope that you’re not late. Remember, you’re only paid a…
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UE5 Development: An Unorthodox Experience

A modular body-cam style movement experience created for a seminar in UE5.
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UE5 Development: Future-Proofing Design

Neighborhood Watch, a game created by a team of 3 to attempt new XR design experiences.
“Take a leap of faith, and let the vastness of the world swallow you whole.“

